On UL, you just have to press TAB and click on hero to count them. scouting boards is so much harder in TFT. How can I search that blue clothes guy when he actually is a way different? You don't even have their names in the carousel, so you have to play a lot to get used to the heroes (tbh, this last one is the least "serious" problem). In the game, has pink clothes and black hair ? This disturbs who are not used/ do not play LOL (like me). The example that upsets me the most is Talon: in the card, he has blue clothes and white hair. some heroes are waaay too different in the card and in the game. On TFT, instead of the hero itself, cards are shown, which brings another problems I'll tell below still on UL shop, it shows heroes exactly how they are in the game. And its a “shy” assistance, displaying two stars at the top of the hero card. TFT only helps you when you are about to make a 2* character. For example, if you have one 2* Pudge and one 1* Pudge, this info appears on shop, so you will know if you already have the character. It also shows how many heroes you already have. UL shop displays if you already own the hero. Colors on TFT alliances are limited to opaque (?), bronze, silver, gold and platinum. Each one of the synergies! It is a great visual aid for those who are starting to play the game. synergies/alliances on UL do not have only a symbol, but they also have specific colors. It is so friendly and easier to learn when compared to TFT. I feel so much better playing UL for many reasons. I've played Underlords since early beta (I reached Lord of the White Spire right now) and I stopped playing just when I started playing TFT, two or three weeks ago (I'm Gold II).įirst, I'm gonna talk about User Experience, aka UX. I came to share my experience playing both Underlords and TFT, and will talk about some comparisons and want to know your opinion.
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